Hi,<br><br>I am tryinf to render a 3d Image using vtkImagePlaneWidget
to show 3 orthogonal planes, it works perfectly with
vtkRenderWindowInteractor but when I try to embed into a PyQt
application with QVTKRenderWindowInteractor ,the mouse interactions
doesn&#39;t work properly(like window level change,slicing ..), it only
rotates and some of the keypress events work. <br>
<br>Here is a the simple code!<br><br><b style="color: rgb(51, 102, 255);">import vtk<br><br>def Show3DPlanes(img_data,renWin):<br># renWin is actually a QVTKRenderWindowInteractor<br><br>               # An outline is shown for context.<br>


    outline = vtk.vtkOutlineFilter()<br>    outline.SetInput(img_data)<br><br>    outlineMapper = vtk.vtkPolyDataMapper()<br>    outlineMapper.SetInputConnection(outline.GetOutputPort())<br><br>    outlineActor = vtk.vtkActor()<br>


    outlineActor.SetMapper(outlineMapper)<br><br>            # The shared picker enables us to use 3 planes at one time<br>            # and gets the picking order right<br>    picker = vtk.vtkCellPicker()<br>    picker.SetTolerance(0.005)<br>


<br>            # The 3 image plane widgets are used to probe the dataset.<br>    planeWidgetX = vtk.vtkImagePlaneWidget()<br>    planeWidgetX.DisplayTextOn()<br>    planeWidgetX.SetInput(img_data)<br>    planeWidgetX.SetPlaneOrientationToXAxes()<br>


    planeWidgetX.SetSliceIndex(200)<br>    planeWidgetX.SetPicker(picker)<br>    planeWidgetX.SetKeyPressActivationValue(&quot;x&quot;)<br>    prop1 = planeWidgetX.GetPlaneProperty()<br>    prop1.SetColor(1, 0, 0)<br><br>


    planeWidgetY = vtk.vtkImagePlaneWidget()<br>    planeWidgetY.DisplayTextOn()<br>    planeWidgetY.SetInput(img_data)<br>    planeWidgetY.SetPlaneOrientationToYAxes()<br>    planeWidgetY.SetSliceIndex(255)<br>    planeWidgetY.SetPicker(picker)<br>


    planeWidgetY.SetKeyPressActivationValue(&quot;y&quot;)<br>    prop2 = planeWidgetY.GetPlaneProperty()<br>    prop2.SetColor(1, 1, 0)<br>    planeWidgetY.SetLookupTable(planeWidgetX.GetLookupTable())<br><br>            # for the z-slice, turn off texture interpolation:<br>


            # interpolation is now nearest neighbour, to demonstrate<br>            # cross-hair cursor snapping to pixel centers<br>    planeWidgetZ = vtk.vtkImagePlaneWidget()<br>    planeWidgetZ.DisplayTextOn()<br>    planeWidgetZ.SetInput(img_data)<br>


    planeWidgetZ.SetPlaneOrientationToZAxes()<br>    planeWidgetZ.SetSliceIndex(15)<br>    planeWidgetZ.SetPicker(picker)<br>    planeWidgetZ.SetKeyPressActivationValue(&quot;z&quot;)<br>    prop3 = planeWidgetZ.GetPlaneProperty()<br>


    prop3.SetColor(0, 0, 1)<br>    planeWidgetZ.SetLookupTable(planeWidgetX.GetLookupTable())<br><br>            # Create the RenderWindow and Renderer<br>    ren = vtk.vtkRenderer()<br>    renWin.GetRenderWindow().AddRenderer(ren)<br>


    Win=renWin.GetRenderWindow()<br><br><br>            # Add the outline actor to the renderer, set the background<br>            # color and size<br>    ren.AddActor(outlineActor)<br>    #renWin.SetSize(432,361)<br>    ren.SetBackground(0, 0, 0)<br>


<br>    current_widget = planeWidgetZ<br>    mode_widget = planeWidgetZ<br><br>            # Set the interactor for the widgets<br>    iact = vtk.vtkRenderWindowInteractor()<br>    iact.SetRenderWindow(Win)<br>    planeWidgetX.SetInteractor(iact)<br>


    planeWidgetX.On()<br>    planeWidgetY.SetInteractor(iact)<br>    planeWidgetY.On()<br>    planeWidgetZ.SetInteractor(iact)<br>    planeWidgetZ.On()<br><br>            # Create an initial interesting view<br>    ren.ResetCamera();<br>


    cam1 = ren.GetActiveCamera()<br>    cam1.Elevation(110)<br>    cam1.SetViewUp(0, 0, -1)<br>    cam1.Azimuth(0)<br>    ren.ResetCameraClippingRange()<br><br>    iact.Initialize()<br>    renWin.show()<br>    iact.Start()</b><br>


<br><br>Could anybody please help me?<br><br>Thanks