<div dir="ltr"><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex">It might be interesting to see the same information for a working C++ version - particularly to see if libdbus is loaded.</blockquote>
<div><br></div>Here are the libs for the functional C++ version:<br><div><a href="http://bpaste.net/raw/2Ko3r3Qx8ZTGDbDapCnf/">http://bpaste.net/raw/2Ko3r3Qx8ZTGDbDapCnf/</a></div><div><br></div><div>libdbus is there.</div>
<div><br></div><div>Out of curiousity, I tried replacing the PyOpenGL import with "import dbusx" (pip install python-dbusx), confirmed that this did cause the same dbus lib to be loaded ("/lib/x86_64-linux-gnu/libdbus-1.so.3.7.2), but it did *not* stop the shader error problem.</div>
<div><br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-color:rgb(204,204,204);border-left-style:solid;padding-left:1ex"><span style="font-family:arial,sans-serif;font-size:12.800000190734863px">Qt can be built with the DBus support dynamically linked or dynamically loaded (ie. with dlopen()). I'd be curious to know if that is a factor.</span></blockquote>
<div><span style="font-family:arial,sans-serif;font-size:12.800000190734863px"><br></span></div><div>Sorry... no time to try this out today. </div><div><br></div><div>Russ</div><div><br></div></div>