[PyKDE] Precompiled-Header patch

Phil Thompson phil at riverbankcomputing.co.uk
Mon May 8 12:53:54 BST 2006


On Sunday 07 May 2006 6:06 pm, Felix Kollmann wrote:
> Hello,
>
> we started to implement python in our game engine and chose SIP because of
> its performance. Unfortunately we need support for PCH because it
> significantly affects the build time.
>
> This patch adds a new option "-p" to which a header file is passed which
> gets included first in the .cpp files. The documentations gets patched,
> too.

Why can't you use %ModuleHeaderCode?

Phil




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