[PyQt] Help needed to find a system/graphics related bug in my Music Notation Editor. (Little time and effort for you)
Nils
list at nilsgey.de
Fri Jan 20 00:01:39 GMT 2012
One user reported back to me that this is is a resolution problem.
> AFAIK, most Xorg drivers can detect the screen resolution (in dots per
> inch) correctly. However they then "lie" about it and report 96x96 dpi,
> whatever the real value is. (They do this to mimick Windows behaviour,
> which always consider any screen to be 96x96 dpi so that developers who
> don't understand resolution can still get something to work -- more
> details on https://bugs.freedesktop.org/show_bug.cgi?id=23705).
> So if you're using pixel-based placement for a part of your UI and
> point-based placement for other parts (hence depending on the
> resolution), you may very well end with errors like the one I just
> experienced.
However, some drivers or systems only report the real resolution and then it goes wrong.
From what he wrote I think my QGraphicsTextItems are pixel based and the lineitems are point based and that is the problem.
It seems that my QGraphicLine items are always right and the TextItems are wrong
Is there a "real" solution to that?
Nils
On Thu, 19 Jan 2012 22:52:15 +0100
David Boddie <david at boddie.org.uk> wrote:
> On Thu Jan 19 18:20:39 GMT 2012, Nils wrote:
>
> > Everything display related helps: I believe closed nvidia drivers
> > will shift the symbol. I tested it myself on ati and intel graphics, both
> > 32 and 64 bit and it looked good, both on Linux and Windows. Other users
> > with ati and intel GPU's had no problem. But two persons with an nvidia
> > card had the wrong display.
>
> You could try asking them to run the application with the
> "-graphicssystem raster" option, or update the shell script to use that
> option, and see if the problem goes away. It's only a workaround, but it
> could be useful to have that until you figure what's causing the problem.
>
> David
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