[PyQt] button delegate in a tableview
Cristobal Infante
cgcris at gmail.com
Wed Nov 7 14:50:17 GMT 2012
Hi Eric,
Thanks for the tip, I've managed to get my button inside my tableview.
There is only one thing that bothers me, not sure if it is a limitation or
something I can fix.
To be able to press a button, I need to "activate" the containing cell with
a click.
Once the cell is active I can press the button. This could become confusing
for your average user.
Is this fixable?
Best,
Cris
On 6 November 2012 22:05, <Erik.Janssens at conceptive.be> wrote:
> **
>
> The delegate itself can only paint, it cannot react to
>
> clicks, you should implement the createEditor method,
>
> the editor then reacts to clicks
>
>
>
> On Tuesday, November 06, 2012 09:59:03 PM Cristobal Infante wrote:
>
> Hi,
>
>
> I am trying to embed a button per row inside a tableview. My botton are
> drawing correctly as delegates but are not reacting to any clicks.
>
>
> Should I be setting flags for this column? so far I have something like:
>
>
> if index.column() == 14:
>
> flags |= QtCore.Qt.ItemIsSelectable | QtCore.Qt.ItemIsUserCheckable | Qt.ItemIsEnabled
>
> return flags
>
>
>
> This is my delegate, but how do I make the button react to clicks?
>
>
> Thanks,
>
> cris
>
>
>
>
> class AButton(QtGui.QStyledItemDelegate):
>
> mouse_isPressed = False
>
>
> def __init__(self, parent = None):
>
> QtGui.QStyledItemDelegate.__init__(self, parent)
>
>
> def boundingRect(self):
>
> return QtCore.QRectF(0, 0, 40, 40)
>
>
> def paint(self, painter, option, widget = 0):
>
> opt = QtGui.QStyleOptionButton()
>
>
> opt.state = ((QtGui.QStyle.State_Sunken if self.mouse_isPressed else QtGui.QStyle.State_Raised) | QtGui.QStyle.State_Enabled)
>
> opt.text = self.text()
>
> opt.icon = self.icon()
>
> opt.rect = option.rect
>
> opt.palette = option.palette
>
> QtGui.QApplication.style().drawControl(QtGui.QStyle.CE_PushButton, opt, painter)
>
>
> def text(self):
>
> return QtCore.QString("hi")
>
>
> def icon(self):
>
> return QtGui.QIcon()
>
>
> def mousePressEvent(self, event):
>
> self.mouse_isPressed = True
>
> print "HELLO"
>
> self.update()
>
>
> def mouseReleaseEvent(self, event):
>
> self.mouse_isPressed = False
>
> self.update()
>
>
>
>
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