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<div>How do you add/set and arbitrary property to a qscintilla object? </div>
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<div>-------- Original message --------</div>
<div>From: Phil Thompson <phil@riverbankcomputing.com> </div>
<div>Date: 4/11/18 01:16 (GMT-08:00) </div>
<div>To: Scott Bloom <scott@towel42.com> </div>
<div>Cc: QScintilla <qscintilla@riverbankcomputing.com> </div>
<div>Subject: Re: [QScintilla] Missing functionality from SciTE </div>
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<div class="PlainText">On 11 Apr 2018, at 1:10 am, Scott Bloom <scott@towel42.com> wrote:<br>
> <br>
> Looking at the scintilla example app SciTE some of the functionality has been brought over to QScintilla, however Im looking for the commenting functionality, which has not been brought over.<br>
> <br>
> Unfortunately, it seems to rely on properties that are not set for the lexers in the QScintilla.<br>
> <br>
> For instance, “Block Commenting or Uncommenting” gets the characters to use from the property “comment.block.cpp” which is not set, as QScintilla relies on the base LexCPP.cpp for comment analysis.<br>
> <br>
> Maybe Im trying to hard, but it should be possible to do.<br>
> <br>
> Thoughts?<br>
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QScintilla is not a port of SciTE, although there are features in common. As SciTE will use the low-level Scintilla API it should be possible to implement anything in a QScintilla based editor that is implemented in SciTE.<br>
<br>
Phil</div>
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