[PyQt] Basic 3D Viewer
Arne Schmitz
arne.schmitz at gmx.net
Tue May 31 09:41:21 BST 2011
Am 30.05.2011 um 21:04 schrieb Knacktus:
> I need to evaluate the options for building a basic 3D viewer with PyQt. The scenes are static, but quite large (some hundreds medium complex (~500 triangles) objects). Show/Hide objects, rotate, drag, zoom, change colors and some other basic operations need to be available.
Does it have to be Python? Our lab has developed a 3D mesh processing tool / framework called OpenFlipper: http://www.openflipper.org/
It is based on C++ and Qt. You can easily write new plugins to do arbitrary stuff, using C++. Scripting is done via Qt's JavaScript implementation.
Would be nice to have Python bindings, though... :)
> Currently, I've got some very coarse understanding of OpenGL and scenegraphs, but cannot really grasp the complexitiy of the topic.
This /can/ become arbitrarily complex, but you can start out simple. Getting efficient might be a problem.
> Can anyone comment on the complexity of building it from scratch? I'm looking for some directions, best practices. E.g., do PyOpenGL and PyQt play together?
They do. I wrote a minimal 3D viewer using both: https://github.com/root42/PyGLWidget
It gives you a PyQt based window and a PyOpenGL context. Zoom, translate and rotate via mouse are already implemented. Nothing more, nothing less. I use the widget for small programs where I want to render some simple stuff.
Best regards,
Arne
--
Dipl.-Inform. Arne Schmitz Phone +49 (0)241 80-21817
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