[PyQt] collidesWithItem() function not detecting collision
sw33tz
nyavuz.nm20 at gmail.com
Tue Apr 26 20:17:23 BST 2016
I'm writing an application that allows the user to add items to a scene. I
dont want any new items being drawn over items that have already been drawn
and to do that I decided to use the collidesWithItem() function to detect
collision. With my code i still can draw over added items even though there
is obviously collision and I debugged the program and the collidesWithItem()
function keeps returning "False".
The items are added by clicking on the toolbar of the Form.
Down below is my code:
class graphicsScene(QtGui.QGraphicsScene, QtGui.QWidget):
def __init__(self, parent=None):
super(graphicsScene, self).__init__(parent)
self.i = 0
self.setSceneRect(-180, -90, 360, 180)
global overlapped
overlapped = 0
def mousePressEvent(self, event):
global host_cs
global overlapped
if host_cs == 1:
if len(hostItem_list) == 0:
self.host_item = host_Object()
hostItem_list.append(self.host_item.host_pixItem)
else:
self.host_item = host_Object()
for host in hostItem_list:
if self.host_item.host_pixItem.collidesWithItem(host):
print 'collision'
overlapped = 1
break
elif self.host_item.host_pixItem.collidesWithItem(host)
== False:
overlapped = 0
if overlapped == 0:
hostItem_list.append(self.host_item.host_pixItem)
def mouseReleaseEvent(self, event):
global host_cs
if host_cs == 1:
if overlapped == 0:
self.addItem(self.host_item.host_pixItem)
self.host_item.host_pixItem.setPos(event.scenePos())
self.i += 1
host_list.append('h' + str(self.i))
class host_Object(QtGui.QGraphicsPixmapItem, QtGui.QWidget):
def __init__(self, parent=None):
super(host_Object, self).__init__(parent)
pixmap = QtGui.QPixmap("host.png")
self.host_pixItem = QtGui.QGraphicsPixmapItem(pixmap.scaled(30, 30,
QtCore.Qt.KeepAspectRatio))
self.host_pixItem.setFlag(QtGui.QGraphicsPixmapItem.ItemIsSelectable)
self.host_pixItem.setFlag(QtGui.QGraphicsPixmapItem.ItemIsMovable)
class Form(QtGui.QMainWindow, QtGui.QWidget):
def __init__(self):
super(Form, self).__init__()
self.ui = uic.loadUi('form.ui')
self.ui.actionHost.triggered.connect(self.place_host)
self.scene = graphicsScene()
self.ui.view.setScene(self.scene)
def place_host(self):
host_cs = 1
if __name__ == '__main__':
app = QtGui.QApplication(sys.argv)
form = Form()
form.ui.show()
app.exec_()
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